What gives role-playing games their longevity?
This is a weekly column from freelancer Rowan Kaiser, which focuses on "Western" role-playing games: their stories, their histories, their mechanics, their insanity, and their inanity. Ask an RPG fan...
View ArticleHow Torchlight 2 gets character progression so right
This is a weekly column from freelancer Rowan Kaiser, which focuses on "Western" role-playing games: their stories, their histories, their mechanics, their insanity, and their inanity. Here's the...
View ArticleHow RPGs colonized some of 2012's best games
This is a weekly column from freelancer Rowan Kaiser, which focuses on "Western" role-playing games: their stories, their histories, their mechanics, their insanity, and their inanity. 2012 may not be...
View ArticleKickstarting (and not Greenlighting) traditional RPGs
This is a weekly column from freelancer Rowan Kaiser, which focuses on "Western" role-playing games: their stories, their histories, their mechanics, their insanity, and their inanity. The rise of...
View ArticleThe future of the Western role-playing game
This is a weekly column from freelancer Rowan Kaiser, which focuses on "Western" role-playing games: their stories, their histories, their mechanics, their insanity, and their inanity. Here in...
View ArticleStruggling with The Elder Scrolls V: Skyrim one year later
This is a weekly column from freelancer Rowan Kaiser, which focuses on "Western" role-playing games: their stories, their histories, their mechanics, their insanity, and their inanity. This week Rowan...
View ArticleHow Morrowind and KOTOR defined modern RPGs
This is a weekly column from freelancer Rowan Kaiser, which focuses on "Western" role-playing games: their stories, their histories, their mechanics, their insanity, and their inanity. In the early...
View ArticleWaiter, waiter! There's an RPG in my FPS!
This is a weekly column from freelancer Rowan Kaiser, which focuses on "Western" role-playing games: their stories, their histories, their mechanics, their insanity, and their inanity. It would be...
View Article2012: the year in RPGs
This is a weekly column from freelancer Rowan Kaiser, which focuses on "Western" role-playing games: their stories, their histories, their mechanics, their insanity, and their inanity. What a fun, odd...
View ArticleFor the love of leveling
This is a weekly column from freelancer Rowan Kaiser, which focuses on "Western" role-playing games: their stories, their histories, their mechanics, their insanity, and their inanity. I gained one...
View ArticlePublish those numbers! Why RPGs must be transparent about their mechanics
This is a weekly column from freelancer Rowan Kaiser, which focuses on "Western" role-playing games: their stories, their histories, their mechanics, their insanity, and their inanity. The debate...
View ArticleWhen sports and role-playing games collide
This is a weekly column from freelancer Rowan Kaiser, which focuses on "Western" role-playing games: their stories, their histories, their mechanics, their insanity, and their inanity. I'm in a tense...
View ArticleAlpha Protocol is the new Deus Ex
This is a weekly column from freelancer Rowan Kaiser, which focuses on "Western" role-playing games: their stories, their histories, their mechanics, their insanity, and their inanity. Alpha Protocol...
View ArticleFantasy strategy-RPGs and the limits of 'RPG elements'
This is a weekly column from freelancer Rowan Kaiser, which focuses on "Western" role-playing games: their stories, their histories, their mechanics, their insanity, and their inanity. In theory,...
View ArticleRevisiting Reckoning: How Kingdoms of Amalur got the single-player MMORPG right
This is a weekly column from freelancer Rowan Kaiser, which focuses on "Western" role-playing games: their stories, their histories, their mechanics, their insanity, and their inanity. Recently, I...
View ArticleMass Effect 3's 'Citadel' DLC demonstrates the franchise's messy, wonderful soul
This is a weekly column from freelancer Rowan Kaiser, which focuses on "Western" role-playing games: their stories, their histories, their mechanics, their insanity, and their inanity. One of the...
View ArticleRome 2 looks to continue building Total War's empire
Showing off a strategy game like Total War: Rome 2 at a convention can't be easy. With only so much time to show off to the awaiting journalists, games have to rely on spectacle. Yet the greatness of...
View ArticleRemembering the life and legend of LucasArts
LucasArts has become one with the Force. The venerable studio and publisher was shuttered by owner Disney yesterday, halting production on its games, including Star Wars 1313. Though the amount of...
View ArticleGrandia: How a forgotten JRPG solved the problem of repetitive combat
This is a weekly column from freelancer Rowan Kaiser, which primarily focuses on "Western" role-playing games: their stories, their histories, their mechanics, their insanity, and their inanity. This...
View ArticleTwo new indie RPGs tackle the genre's history, but only one succeeds
This is a weekly column from freelancer Rowan Kaiser, which focuses on "Western" role-playing games: their stories, their histories, their mechanics, their insanity, and their inanity. If there's one...
View ArticleTotal War: Arena's ongoing quest to reshape competitive strategy
Creative Assembly has a good thing going with its Total War franchise. For seven games now, it's been remarkable successful at combining real-time tactics and turn-based strategy, making money and...
View ArticleMars: War Logs brings the resistance back to RPGs
This is a weekly column from freelancer Rowan Kaiser, which focuses on "Western" role-playing games: their stories, their histories, their mechanics, their insanity, and their inanity. I probably...
View ArticleWhy Defiance's 'fun now, depth later' is great for MMORPGs
This is a weekly column from freelancer Rowan Kaiser, which focuses on "Western" role-playing games: their stories, their histories, their mechanics, their insanity, and their inanity. I had my World...
View ArticleBuilding a better role-playing game story
This is a weekly column from freelancer Rowan Kaiser, which focuses on "Western" role-playing games: their stories, their histories, their mechanics, their insanity, and their inanity. Getting story...
View ArticleMight and Magic 10: Legacy review: One square at a time
The recent resurrection of the retro-style role-playing game is exciting for many reasons, particularly an increased variety of different, new games. But trying to create new "old-school" games has...
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